oreoboomer.blogg.se

Gamepad companion layout for xbox 360
Gamepad companion layout for xbox 360













gamepad companion layout for xbox 360

This model has insanely tight stairs and a ramp and its internal arrangement is all over the place (IMO obviously). I used this technique in the first video to get a 'more-smooth' animation through the model and to produce a video that is rendered with shadows (obviously navigating with the Camera Float Tool with shadows on will slow down your movements significantly).Īlso from your query, I decided to test the tool on a very tight model ( Le Corbusier's Villa Savoye by Robert-34000 on the 3d Warehouse). remove all the bumps from the flight path) and then produce a final animation from the revised flight path. In Pixero's version, you can then modify this path (ie. In my current internal build of the script, you can use it in combination with either Chris Fullmer's Camera Recorder or Pixero's version of Chris Fullmer's Camera Recorder to record the Camera's flight path whilst using the Camera Float Tool. Have you tried these plugins? This is what comes to mind when I think of implementing a flight path in the plugin, are you thinking of something similar or do you have something different in mind. I'll elaborate a little.įirst off, I think Rick Wilson's plugin FlightPath2 handles flight paths, or there's also SU Animate. I haven't looked into this but it could be possible, but its sort of going in the opposite direction to what the plugin does currently. But if you draw a line at the desired eyeheight which the camera has to follow this would be easier. Although not tested yet I have a question already: is it possible to include a "flightpath" ? So a predefined camera path.įor instance when you want to walk through several rooms it is hard to move around nicely with only the keyboard keys.

GAMEPAD COMPANION LAYOUT FOR XBOX 360 FREE

I hope that I get some free time sooner rather than later and that Google don't release a similar plugin in the meantime It looks like I'll have about 2-3 more weeks before I can return my focus to this plugin. Working on the load instructor mixin for the tool has delayed the release somewhat, and I've got some uni studies to focus on in the meantime. I've got to apologise for the lateness of the updates. Here's a quick video demonstrating the current local build's settings dialog and navigation around a very tight model ( Le Corbusier's Villa Savoye by Robert-34000 on the 3d Warehouse). Look customisation (finite|infinite rotation).A beta release shouldn't be far off though. There's still some bugs to work out before the release, and I need to reduce its load on the computer to an acceptable level.

gamepad companion layout for xbox 360 gamepad companion layout for xbox 360

At the end there is also an example of Floating Camera -> Camera Recorder work flow. Its been a very long week! Below is a rough draft showing off the camera features I've been working on. I've been hard at work on the Floating Camera for the last week, focusing on Camera Collision, Gravity (maintaining eye height), Camera Roll & FOV changes and User Customisation in controls and the camera settings. I'd like to know what camera movements you guys think are lacking from Sketchup? And if you're interested, what changes you'd make to the features I've currently got. I'm writing it alongside some input remappers for the 5th/6th gen console controllers so the unusual keyboard layout can be rewired.Ĭurrently I'm working on a Turbo feature that will speed up the camera's velocity whilst also adjusting the FOV for that almost cliche gears of war/mass effect type running effect, and I'm also adding some modifiers to control the camera inertia(friction really), camera speed, and toggle keys. You'll have to forgive the unusual keyboard layout as these are the only sketchup key constants I'm comfortable will work with the plugin. Shift/Control: Adjusts the FOV of the cameraĮdit: I used Chris Fullmer's Camera Recorder to record the path of the camera to produce this animation. Home/End: Moves the camera up and down (perpendicular to the camera direction) Up/Down/Left/Right: moves the camera forward and back (parallel to the camera direction) and left and right (perpendicular to the camera direction) Leftmouse + drag: controls the direction of the camera Its very untested in its current state so I'm not so confident to release it, but below I've added a video of it in action. This week I've been working on a plugin that enables a different set of movements on the sketchup camera. Hi all, you can test the latest public beta of Floating Camera at Floating Camera Public Beta 1.x Thread.















Gamepad companion layout for xbox 360